This project was mainly inspired by sequences such as the Deadpool Movie Intro and the ZombiU God Save the Queen Trailer;
The aim of this project was to create a sequence similar and create a realistic character and environment to showcase the Modelling and Texturing skills I have been developing throughout the course.
This is an environment project I did during my degree portfolio unit with the aim of creating a photorealistic rendering of a working on a train scenario.
Role: Environment Artist
This was a Collaboration Project I did during my Final Year Project term where I received a brief from a student to design and create a Scifi/Lab Environment based on the concepts/inspirations he sent me (The skeleton is a placeholder mesh; The person who I'm collaborating with was doing some sort of Robotic Character which would replace the placeholder when ready)
The project was for a VR experience so I had to keep in mind that this was going to be rendered real-time (unreal engine) and so I did my own final rendering in Marmoset Toolbag 3.
The ADI-88 Interceptor are out on mission
This was a Tracking and CG Integrations R&D Project to familiarise myself with 3DEqualizer and Nuke
This is a 3D model I did during my degree Portfolio Unit:
Modelled in Maya and Textured in Photoship and Quixel Suite (NDO, DDO).
Renders are from Quixel Suites 3DO Viewport
Turntable rendered in Marmoset Toolbag
Concept by: http://karanak.deviantart.com/
These are assets that I compiled together from a collaboration project I did during my last term of my year 2 of BA (Hons) Animation degree which we didn't get to really finish.
So I had an idea of this scenario of a person going through a space station tunnel and then put together the assets, with some additional floating items which was then rendered in V-Ray.